Stop Telling People What To Do

Before he lost his spine, one of my former cohorts at Blistered Thumbs posted the image to the left. It was part of an article that he wrote in response to a debacle that, for better or worse, saw game journalists alter the truth for the sake of simply making their forums blow up. Now, what happened to that former cohort is neither her or there, but I’m here to talk about the key issue that causes such issues. What is it that makes it deplorable?

Mass manipulation of the people.

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On Games Journalism: A System In Need Of Repair

There are many things within my life that I am by no means ashamed of. I’m not ashamed of the fact that I love Jesus. I’m a devout Christian and will never apologize for it. I’m not ashamed of the fact that I’m an honest person. The truth hurts, but the truth has more value. I’m also not ashamed about my opinions on video game journalism. I’ve been an outspoken critic of such things, and will continue to do so.

After I was forced to leave Blistered Thumbs, I took the time and energy to focus on new things. I started exercising more, started focusing more on my work at the hotel, and began studying theology again on a daily basis. I took time to see family, handle business, and even start a new relationship. After all that time, I took a look around at gaming sites, and I did not like what I found.

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Goodbye for Now

Every once in a while, something will come up that changes the way that you live your life. Something disappears, something dies, or something just explodes. To be frank, I’ve lost quite a few things in my life. I’ve lost friends, loved ones, and even a wife. They’ve either died, left me, or just stabbed me in the back. It’s the way life is sometimes. Now it has happened again.

I won’t divulge as to why it’s happened (at the request of a friend) but I feel the need to say that I am no longer part of Blistered Thumbs. My tenure is over with the site as of this week, and the chances of me ever returning are slim to none. 

Now, as I said above, I won’t tell you why I am no longer a part of the site, because I’ve been requested by a friend. To be quite frank, I could tell you, but I have no interest in creating some massive internet drama over the whole situation. What I can tell you is that I have completely and totally lost interest in video game journalism as a whole.

I wish I could say more, but all I can really talk about is how I feel about the whole situation. When I woke up and realized that I didn’t have a writing position any more, I felt different. It’s sort of like waking up in a new apartment for the first time. You realize that something is different, and you’re not really sure if it’s good or bad. I’ve come to the conclusion that it’s not a bad thing.

At the end of the day, my days with Blistered Thumbs were great. I had the opportunity to meet some great new people, and I loved most everyone that I got to work with. I got to write some great articles, make some great videos, and do some really good podcasts with other writers who are clever individuals. I’m going to miss everyone, for certain. 

Now, this doesn’t mean I’m going to give up on writing. I still have a freelance writing gig for a newspaper, and I’m going to try and expand that freelance base to other newspapers that need combat sports coverage. I’ve also considered looking at other combat sports sites and seeing if they need another hand. It could be fun, and I love fighting. 

So, now I just need to say thank you. Thank you to Johnny, Yousif, James, Lorne, Amanda, Mike, Austin, Robert, Skitch, Dan, Richard and Joe. Working with Blistered Thumbs helped me to make 2011 a year when I turned my life around, and I’ll never forget it.

And to those who tried to undermine me, I won’t stop. Ever. 

A pen in one hand, and a glass of merlot in the other.

-Micah C.

Short Pondering on Video Game Classification

You’d figure writing would be the last thing I would do when I’m at work with a migraine and waiting for my Old World Blues review to go live. Nope, not with me. While setting a few things up for the morning in the hotel, I had a thought cross my Advil-craving cranium. “Am I really doing anyone any justice by simply calling something an FPS or an RPG?”

The reason it crossed my mind was because I was thinking back on some of the games I’ve reviewed over the course of the year, and some of the ones I simply played for the recreation of it. Can I really say that L.A. Noire is an adventure game and that simply sum it up? Can I just call Call of Duty: Black Ops a first person shooter and be done with it? I honestly do not think that I can, because I think we’re at a point in gaming history where those descriptions simply don’t tell us as much as they used to.

The main reason I think that these genre descriptions don’t do much is because they’re only describing one part of the equation. In essence, calling something an RPG or an FPS is saying how it plays. Though some would deny this outright, gameplay is only a part of the experience of a video game. Though it is the part that distinguishes it from other forms of entertainment, it’s still not the entire experience (no matter how much people may say otherwise). Half-Life 2 is not “just a shooter.” Planescape: Torment is not “just an RPG.”

I think that what needs to be a part of a soon-to-be evolution the games journalism industry will go through is the idea of classifying both storyline and gameplay in tandem with one another. Rather than just saying that Monkey Island is an adventure game, calling it a comedy adventure game seems to give a much better idea of what you’re getting yourself into. Same would go for calling Gears of War a third person sci-fi war shooter. The job of the journalist is to inform the reader, and I think this will probably be something we’ll need to consider in the future if we’re going to become better at what it is we do.

Anyway, those are just some thoughts. If you’ve got thoughts of your own on the matter, feel free to reblog this sucker.

Most are loath to acknowledge this, but generally speaking, video-game writing is terrible. It’s taken the medium 40-plus years to reach the illustrious heights of the daytime soap opera. While the tech adheres closely to Moore’s Law, the storytelling is stuck in a quagmire, creeping forward at a snail’s pace. The handful of exceptions like Portal 1 and 2, Uncharted 1 and 2, Heavy Rain, and L.A. Noire exacerbate my frustration with gaming’s stubborn refusal to grow up. Why should film studios faithfully adapt mediocre plots? If the well is poisoned, why even bother to draw from it?

Derp Quotes: Jason Lomberg of Bitmob

First off, the fact that I said “Bitmob” should already key you in to what I’m about to say. Second, do you know that one part in Tenacious D’s “The Metal” where Jack Black goes “Hahaha, they failed!” That’s where I’m at right now.

First and foremost, the writer loses anyone reading the article with this little gem:

I’ve seen a few video-game movies while they were in theaters: Silent Hill wasn’t too bad, though my expectations were pretty low.”

I’m sorry, but even with low expectations, that movie was just terrible. As in barely above Uwe Boll. Second problem is that the writer is rushing so fast to get his thoughts out here (which, when he doesn’t talk about what are obviously his personal tastes as opposed to actual facts, he’s pretty spot on), that the article comes across as schizophrenic. I’m left questioning if it’s really an article about video game films, or just about how much he doesn’t like video game plots.

As for the statement itself (and the reactions I’ve seen around to it), I have to say that he’s wrong. Then again, Bitmob, but allow me to expand a bit. Quite frankly, I think that there are some video game lovers out there that have acquired what I call “film snob syndrome.” In essence, said game lovers have this ridiculous expectation when it comes to game plots, expecting them all to be the same type of writing as something like a Dragon Age II or a Planescape: Torment. It’s an asinine thought.

Quite frankly, not everything that comes out needs to be those types of mature stories to be good. In fact, there are several films out there that are fantastic that, quite frankly, aren’t incredibly deep nor need to be. Look at a film like Alien, Predator, Terminator 2, Die Hard, and you’ll see a film that has a plot to serve the purpose of fulfilling the film’s goal. Same goes for a game like Gears of War.

Quite frankly, it makes about as much sense as going into a Metallica concert and expecting Mozart. It’s asinine on so many levels.

Games Journalism: Required “Reading”

For those who didn’t read my old blog, one thing I posted on there was a list of required reading for those wanting to get into the field, and be good at their jobs. I’d hate to see anyone show up on a site like The Escapist and make an ass out of themselves with poorly edited video trying to pose as someone good. So, some of these attitudes, media, and so forth may save your butt in the future.


General Know-How

Note: These listings will reflect a lot of things that Daniel, James, and Allison went over in an episode of Extra Credits on “How to become a developer.” Honestly, if you want to critique the industry, you need to know what they know.

Have a solid understanding of video game history: You’re going to make yourself look like a complete fool if you say a gravity shifting mechanic is “new and innovative” when Metal Storm did it in 1990. Having a knowledge of video game history allows your writing to stay fair and unbiased, because you’ll know what innovations came about and when, and will keep your fanfare in check.

Be incredibly well versed in literature: Most game developers out there have an extensive knowledge of Ayn Rand, Fyodor Dostoyevsky, C.S. Lewis, J.R.R. Tolkien, Edgar Allen Poe, and so forth. You need to as well. If you haven’t read Atlas Shrugged, The Lord of the Rings, The Cask of Amontillado, or Out of the Silent Planet, you better get cracking. Many video games carry influences from these books in many ways, and you need to know what’s going on.

- Have a knowledge of world religions: This is one of the most difficult, especially in modern society. Many developers come from a wide variety of backgrounds when it comes to religion, and you need to have a passing knowledge of where they’re coming from. You also need to be able to take off the blinders of your own beliefs. For example: If you didn’t catch the significance of Legion’s name in Mass Effect 2, and then sighed when it was a Biblical reference, quit now. Mythology and Theology can lend well to art.

- Know your films: Though I’ve droned on and on about how games don’t need to be more cinematic, that doesn’t mean you shouldn’t know cinema. There are quite a few things that video games could apply from cinema that would help in reviewing titles. For example: in my Medal of Honor review, I went on at length about lack of characterization in the game, and were I asked by the developers for examples of characterization in a similar scenario, I could rattle off five films and how they did it as a reflex. You need to be capable of the same.

Know the commonly used technology: Though I don’t expect you to give all the technical specs of the Unreal 3 engine, or tell me the minute details about how Nvidia’s Phys-X tech works, you need to have a basic understanding of what the engine can do, and what games it’s been used in. This helps your ability to critique a game. For example: If one developer is able to remove the texture pop-in issue of Unreal 3, it sets a new standard. Games need to be able to reach that standard, and should be held to it.

Learn about music composition: This is becoming more and more paramount as time goes on. You, as an aspiring journalist, need to understand how music works, and its application in video games. You need to learn how it can aid the immersion process. You should be fully willing to beat someone to death for saying that Martin O’Donnell’s work on Halo is superior to Akira Yamaoka’s work on Silent Hill. Essentially, you need to know why a track like “Love Lost” in Lords of Shadow can make someone’s heart sink, and the theme to Metal Gear Solid 3 can make your heart race.

Know bad writing when you see it: As the ability to make deeper games continues to evolve, consumers need to know the quality of the story that they’re getting themselves into. More and more people are playing games for solid storytelling, so you should be able to pick out the good and the bad. A game like Metroid: Other M should NEVER be given any slack for bad storytelling, because the storyline is the center of the experience. Same goes for Modern Warfare 2, and other games out there.

Adopted Attitudes

Note: These really aren’t things that everyone can adopt, because sometimes your personality will clash with it. If you’re incapable of pulling these off, don’t pursue journalism.

Go in with an unbiased attitude: Too many writers out there are complete and utter morons when it comes to this subject. When you’re asked to be unbiased, people aren’t asking you to put your tastes away. That’s idiotic. People are asking you to give every game you’re given for review a fair shot. If you’re not a fan of JRPG’s, then you shouldn’t review them. To use myself as an example, I refuse to review JRPG’s, and RPG’s that are like Diablo. I think they’re boring. If I tried to review them, that would shine through, I wouldn’t complete the game and couldn’t give you, the consumer, an idea of what you’re getting yourself into.

Understand what the developer is trying to create: Here’s a question that I pose to you. If someone gives you a plate of spaghetti, would you judge it on whether or not it’s a cheeseburger? No, you wouldn’t, unless you’re daft. If you’re expecting a game centered around assassination (which is a process that takes time, patience, and planning) to be a fast paced action romp all the way through, then you’re a moron. It’s like expecting a kung-fu fight in the middle of Schindler’s List. To give the consumer an idea of what they’re getting themself into, and the quality of the product, you need to understand the purpose of it. You’re not going to see someone judge Painkiller or Turok 2 like it’s Baldur’s Gate.

- Come to the realization that there’s a business to Video Games: I’ve got another question for you, the reader. Would you go and stomp on a Girl Scout’s cookies because someone from that company had to lay off workers? No! Why are you demonizing a company for getting rid of a developer that is underperforming? Fact of the matter is that money drives the wheels of industry, and if you can’t perform, you’re going to get cut. Yes, the reality of someone loosing their job sucks, and we’ve all been there. However, what would you do if you were in the position of someone like Bill Gates or Bobby Kotick? Keep a developer around and watch your company bleed money? No, you wouldn’t, and anyone who says otherwise is a liar.

Learn that there is no cheering in the press box: This is the hardest part of being a journalist, and it’s something that I struggle with daily. I’m both a Video Games journalist and an MMA journalist, and it is really hard for me to keep my composure when I hear news about Bioware doing something new, or watching one of my favorite fighters lose or win. Fact of the matter is that the job is to observe and report. If you can learn to balance the fan in you with the journalist in you, then you’re in shape. The comforting thing here is that everyone you work with is a fan as well, and there will always be points where you can take the journalist hat off, and put the fan hat on. It’s why I kept this blog, after all.

Required Reading

Note: Not all of these are books. I’m going to link you to some books, video games, films, and articles that I think you should experience before getting into games journalism. Some of the games you’ll just have to download on Virtual Console though. Finding a hard copy is near impossible.
Books:
War and Peace

Crime and Punishment

Atlas Shrugged

War of the Worlds

Out of the Silent Planet

The Lord of the Rings

The Chronicles of Narnia

The Great Divorce

The Works of Edgar Allen Poe

The Works of H.P. Lovecraft

Walden

I, Robot

Films:
Alien

Aliens

Gladiator

Blade Runner

Kingdom of Heaven (Director’s Cut)

Jacob’s Ladder

Predator

Soylent Green

Black Hawk Down

First Blood

Pitch Black

Terminator 2: Judgment Day

The Empire Strikes Back

Pan’s Labyrinth

Hellboy

Raiders of the Lost Ark

Casablanca

The Godfather

The Silence of the Lambs

Schindler’s List

The Departed

The Road Warrior

There Will Be Blood

The “Dollars” Trilogy

Eraserhead

Seven Samurai

Perfect Blue

Games:
Silent Hill 2

Planescape: Torment

Knights of the Old Republic

Fallout 2

Baldur’s Gate

Half-Life

The Orange Box

- Super Castlevania IV

- Chrono Trigger

- Out of this World

Grim Fandango

Psychonauts

- Super Metroid

- Super Mario 64

Beyond Good and Evil

Doom

Painkiller

Unreal

- The Legend of Zelda: Ocarina of Time

Articles:
A New High (low?) in Game Preview Events- Ben Kuchera is a guy that I don’t particularly like. Personal feelings aside, I admire his passion for a lack of corruption in journalism, so this article is a must-read.


Game Journalists vs Game Bloggers- Probably my most infamous article, but I’m not including it here because it’s mine. I’m including it here because I know that it’s true. True to the point where I got quite a bit of ire from bloggers because of it. It’s how you know it’s working. ;)

David Jaffe on The Problem with Game Journalism- Jaffe is awesome. There’s no debate. However, I do think he makes an excellent point here in this interview. We have to be journalists first.

No Cheering in the Press Box - As I’ve already told her, A.J. Glasser is an awesome journalist, and she talks about how the games industry is using our inability to control the fan instincts against us.


What Grade is your Content Comprehension? - This is an interesting article about proper writing level and such, but also carries an undertone that game journalists need to be intelligent folks, which I agree with. By the way, I average a 13 in the Gunning-Fog index, if you’re curious.


How not to be a games journalist - Though mostly humorous, Mitchell Dyer makes some excellent points about the game press, and its issues with big events.

And there you have it.